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very nice intro comic! I do want to say that cover page is pretty trippy I love the vibe of it. and sticking to the white black and pink was a good choice. I do think if you used a second shade of pink it would have popped even more and really stood out. I am also really interested in your screen tones there, it's really grainy which works really well with the tournament style and the vibes that you're trying to put out with this comic and tournament as a whole, but I think the brush you use for your lines isn't working with it. In the way that the lines look too smooth when everything else is so crunchy, I wonder what the comic would look like if you had a crunchier brush to do your lines to fit closer to your tones. Could be really interesting, I would look into it. Great comic!
Very cool introduction to Warren and how he fits into Kudra.
I really liked the textured cross hatching you were going with and I thought the splashes of magenta through out the comic were nice highlights.
One thing I noticed is in some of the panels with destruction of the city, I think a bit more detailing in the buildings to add clarity to the page would be beneficial. Some of the buildings just read as rectangular shapes in the back ground rather than a destroyed city
But a really cool introduction and it makes me curious on how Warren will handle being face with Kudra. Awesome job!
Really clean work, honestly professional level. The monster designs are the standout for me. Out of all the contestants I've seen so far, yours are the most interesting and detailed by far, and Kudra himself is absolutely awesome. The bold sound effects are a lot of fun too. There's obviously a lot going on in this world, and that "Kudra has arrived" cliffhanger really got me. I definitely want to stay glued to Warren's adventures to find out what happens next!
Welcome to Oculama and big props for jumping into the deep end right away!
You're experimenting with a lot here and hopefully the reviews you get are helping you with your Round 1 comic. Here's some things I can think of right away that will really help elevate your next issue: I recommend that you use a different texturing from on the kaiju and characters vs whatever texturing you use on the background. This differentiation will make it easier to decipher what is happening in the panels, help your monsters and men pop from the backgrounds, help lead the eye to what you want them to focus on. I would also recommend at least two different line widths, one for inner details of a body and one for outlining and silhouetting. Keep experimenting with your sound effects, I'm glad you're going hand-drawn for them, they just need a little more forethought to how they mimic their sound. They don't have to be placed over your drawings either, for example in the top panel of page 6 if you want Kudra's roar to really boom you can have it fill the background, become part of the composition ofthe background, behind Kudra even, give that a true some time and you may like how the sound effect helps shape your art without covering it, find ways for your SFX to become part of the art rather than fighting with it.
