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Comic completed on February 23rd 2026

Voting is closed.

tictoc64

I really liked this comic! Each character gets to show off their personality and I think it weaves into the short story of the whole comic really well too! The style is really consistent and the story is a compelling read too. I also enjoy the condience in utilizing the medium to create intereting layouts and transitions which really mesh well into the narrative too. It's hard to find anything to critique in this for me, I suppose the ending could have a bit more punch? (pun... intended?)

tictoc64

A fun showing of everyone involved! The story feels a bit short so it ends up being a shame we don't get to see more of the interaction between everyone involved, yet despite that I feel we do get to see each character show their personality which feels good, also the comedy manages to land well within the span of the comic. The background and framing is well done, and I enjoy the way the speech is played with for emphasis.

PyrasTerran

I now know more about space photosynthesis than I did before

The panel variation is appreciated with showing off the tall-grassy jungle and red space, writing is fun of course and the effort on the sound effects is real nice too (I dare say the sound effects are looking more put together than the word ballooning/lettering actually, which is usually good but sometimes gets a little crowded in the balloons)

It does leave me really curious though as to why y'all decided to ignore the tournament's comet-chasing theme. I had to read it back to make sure I didn't miss some reference somewhere leading to or hinting at it. Of course I don't think there's a rule that says you *have* to follow the theme but, it really left me scratching my head at the end trying to piece together what to look forward to next that would be different from a standard 2v2 battle (if initially told this was not a Comet Chasers tournament comic, I would believe it)

That aside I still enjoyed my time with the pages and I can't deny the fun dynamic of these two characters together

PyrasTerran

The thing that stood out to me most here is how well y'all managed to combine your aesthetics into such a pleasing style. This is one of the great examples in the tournament of playing to each others' strengths. Sticking with a lineless background surrounding quite strong character drawing and linework is pretty inspired, as the two complement each other so well with your final product, give focus where it should be on the page while also still looking generally pleasing all around.

Even at 10 pages, I either wish it was longer, or that Saal put up more of a fight at the end. To see them go to such lengths throughout the majority of the comic to avoid the cops, only to seemingly give up by the last page when it feels like they'd still have a countless amount of tricks up their sleeve and wizard hat and would have to be really put against a corner, deflated a part of the end for me, even with the comedic police brutality

Really great looking comic all the same

Wolkemesser

Low-key very funny comic. Sal's commitment to keep explaining stuff no matter what is a good running bit, as is Kalkyza's mix of rising frustration and smugness whenever the opportunity to correct or chide Sal arises.

The "My paper's on wind turbines" line is delivered with such resigned nonchalance, and had me gagging out loud on my first read-through. I really like the decision to deliver this gag mid-page, in the middle of the other character's conversation. That the other characters don't even seem to be paying attention really elevated the humor of the line.

(Though the reveal that DT was actually listening later in the page is a really sweet touch).

My favorite part of this comic is the landscape you've created to set the story in. A fun combination of colorful, alien, and juuuuuust dangerous enough the characters can have an amusing exchange without their lives actually feeling like they are in danger and twisting the mood. The plant monster looks wonderfully pointy and threatening, and I'd almost love to see it animated. I also really enjoyed the red sky. I almost didn't register it the first time around, but it does wonders setting the mood of the planet.

Solid entry, and a punchy read. Great job!

Wolkemesser

This comic's an absolutely smashing comedy roller coaster. You've worked in a punchline for almost every page, and they roll into one another to create a delightful chase story.

The dialogue delivers the lion's share of the laughs for me, from Jack's caginess to Sal's interesting mix of flippant and panic in dealing with the authorities. You flex a lot of writing muscle throughout in that regard.

The visual gags are not to be overlooked here either. There's the general wackiness of it, of course; the colorful and whimsical chase elements like the portal, and Sal's castle contorting like a squid running from a predator. There's also something profoundly funny about Kalkyza leaning out of the window in space to call out to Sal's ship. The onceler-level tech of the castle's comm system is equally funny, and makes fro a great multi-page gag.

Comedy aside, the art in this comic is solid. Clear layouts, lovely colors, and some truly beautiful space backdrops. The facial expressions are tons of fun (love that the castle gets in on that), and you nail the body language, from Jack's nervous wrists to Sal's terrific mix of con-artist confidence and flightiness.

A real riot overall, and a super-fun read. Awesome work!

InkySlime

You two make such a fun team! The comic was a really fun read, and I liked how you two wrote the interactions between your characters and the opponents.
I'm really enjoying the Mentorship dynamic between Saal and Jack, it's a good combo for those two.
The biggest thing I did notice is I think the colors could have used a bit of tweeking,with how saturated and bold they were, I often found the color scheme competing rather than complimenting.
Perhaps something like a more cool toned green for the grass, or a little more muted so it wasn't clashing as directly with the bold red of the sky.
Otherwise, very fun read! Good work you two!

InkySlime

This was a fun a read! I thought you guys used your opponents very well, and made a balanced story. The pacing was well done, and the overall page layouts flowed really nicely.
One thing I did notice is the panel compositions themselves, some felt a little unbalanced composition wise, leaving extra empty space or feeling "too heavy" on one side.
One example is the second panel on page one. I think flipping it, so devil's tooth was on the left hand side, having her speech bubble first, then Kalkyzas on the right would have filled out the panel composition nicely while keeping the reading direction.

Overall, nice work you two! Looking forward to more!

Rivana

Doe and Footini - I love the comic overall! The colors are as vibrant as your writing. I felt like I was really taken to another world where carnivorous giant plants reigned supreme. That said, I did not see any reference to premise of the Tournament event itself and I am not sure how to feel about that. I just assumed that they are ON the comet Jericho in this story. However, as a stand-alone alone comic, this is really well-written and drawn. You also made the characters shine while using their unique personalities to deliver the gags and jokes perfectly. You two work really well together and it shows.

Rivana

Lucky and Cro - I enjoyed this comic a lot! The colors and the dynamic angles are gorgeous, not to mention the humor/writing is also spot on. The decision to add line art only to the characters and not to the background also worked well without being jarring. Devil's Tooth and Kalkyza reminded me of ye old buddy cop movies which I enjoyed immensely back then. Your take on Saal and Jack having this chaotic mentor/mentee dynamic was also super entertaining to witness. Well done!

Eric

This was a very cute comic. This wasn't specifically "Comet Chasers" so much as it was "Jack and Saal's Magic Day Out" but it made it stand out as a result. The heavy, sketchy inks felt very efficient but not in a way that detracted from the comic itself. The colors and layout were really strong and that assisted the presentation. While this was light on comets and wishes, these two are a great pairing and would be a treat to see more of, in this tournament or out. Great work!

Eric

An excellent collab on both of your parts. The colors were really lovely looking and Nothin's base with Cro's inks were a really great combination as well.
In terms of the story, this made for a great setup and encounter. Great jokes and a fun little chase sequence kept it fun and exciting visually. You pulled out really lovely, simple backgrounds and this whole thing was just a very competently made comic. You both should be proud of your efforts. Great work!

fuzzlekins

A fun little space adventure! I enjoyed the portrayal of all of the characters, I felt like I got a strong sense of who they were in a short period of time. Kalkyza had some great action poses and facial expressions that I adored, though Saal's dialouge was the real highlight for me. While I enjoyed the story of the comic as a standalone thing, it doesn't really relate to the overall premise of the tournament, so it feels a bit non-sequiter in that context. But still, it was a great comic!

fuzzlekins

I love the visuals in this comic. The soft colors are really nice on the eyes, there are some fun dynamic angles, and the layout of the panels set the pace really well! I enjoyed the story and the characters a lot, it was a great mix of action and comedy. Everyone's personalities really shined through with really funny dialouge and facial expressions. The only criticism I can really think of is that the transition between pages 1 and 2 seem a bit abrupt, like maybe there could have been another panel to make them flow together a bit better. Really, I just liked this comic a lot.

Piñata

The Ms. Frizzle magic jankbus angle is SO Saal. I love that they are just running with it hard, but in an entirely wrong direction. This wizards feels of delusion made for a funny back and forth. I also dig that Jack wasn't left to struggle in such a bombastic persona's shadow. They held thier own with side commentary and determination to get a good grade in this ridiculous class. Speaking of- the planet expedition was really fun. From the neighboring planetoid in the sky horizon to the dangerous alien flora that poses an engaging threat.
If I had some notes, it'd be the same feedback I gave your opponents. You have some great elements on showcase here in your comic. I think they would back that much more of a punch if you utilized some dynamic angling. A worms eye view of Saal standing unawares while the shadow of a looming flapmaw behind them.
I think your strength as is typical of collabs with one of the artists in this duo is the dialogue. The main narrative thread and conflict felt only more enhanced and funny with the side conversations happening with Jack and Devil's tooth. There's such an easy and casualness to it, it never feels forced, which I think lends itself to being pretty funny.
While the misadventures on this planetoid are super fun, I'm left wondering how it factors in the chase for Jericho. Something as easy as tying the alien plants discovery to their need to get to the comet would've even worked, which left me confused that this comic as a whole felt like a fun if not puzzling sidebar.

Piñata

I hardly recognized your styles once I started reading. I had to keep doing double takes to ensure I was reading the right comic since your usual trademarks werent there. This seems like an entirely new artist who's utilizing your best traits. You two should really collab more- the result from a style perspective is a great marriage of your talents into something new. :D
The tournaments premise is the chase to get to Jericho, but I kind of love that you two made this your own series of hijinks. Read like a road trip where we're off to our destination, but we're taking the scenic route to get there.
If I had some note it would be to see you really capitalize on the environments and backgrounds you have on hands. You have a rift chase where we see the crew zipping by a geyser that I think would've been better served with some dynamic angling. I think it would've packed more of a punch if they were sailing just below the spray as opposed to the side view most of your panels are utilizing. Likewise Jacks knife attack would've had a greater punch line if you presented it at more of a dynamic angle before having it all fall pathetically flat. I'm puzzled as to why someone with such magical talents just kind of gives up at the end. Wizards like Saal seem keen to give in over the most ridiculous of reason, magical or otherwise. With the punchlines you were able to utilize page to page, I'm surprised Saal wasn't given one aside from turning themselves in. I did however enjoy your portrayal of Jack as the neervous normie who's just trying to keep up with their wizard. You also managed to display some great emoting for an opponent who only has a mask.

I certainly hope you take the feedback given here should you bust into round 2. I think that would really allow for your combined efforts to pack the punch I'm sure you intend. All in all though, this good cop bad cop duo is alotta fun!

Goldie

Wonderful job you two! Coloring and linework are solid, though I would have loved to see a touch more detail in the background sky but that’s a really minor thing. My main concern was that there was no mention of the comet chasing, and while it’s a good story on its own, it threw me for a loop. Again, I think it’s a good and solid story, I just don’t know if it’s indicative of the tournament.

Goldie

Fantastic job and wonderful synergy you two. I love the style used here, each page was a blast to look at. The panel work was great too and I enjoyed the background details, really selling the portal usage. One small thing is that I would have loved to see some cel-shading but it honestly works so very well on its own too, so that’s just a very tiny nitpick. Keep up the good work though!

xeno112

LOL BREAST BOOBILY! okay had to get that out of the way first lol. A great comic as always and I absolutely love anything with Jack and being pulled into terribly dangerous situations by reckless master mages. I will say though this does seem a bit more reserved with the battle babes pair than I was expecting but that's not really a mark against your story at all which is very funny (I personally think thats where this pair shines) and I love Saal just being a silly immortal and getting munched trying to argue something they know nothin bouts lol. Im excited to see what the next comic looks like!

xeno112

SHHEESSH! I would have loved to be a fly on the wall when this brainstorming and panel draft was put together cause this ones a monster! an excellent usage of all the best parts of Saals personality,sketchy but lovable conman ways, and the adorable enigma of the living castle! Add into the mix poor poor Jack just always again being dragged into the craziest of situations does such a wonderful job of creating a thrilling story! The spacial Portals are probably my most liked idea and I hope maybe to see them return for next round because you guys did so much good work and set designs for all the places that the cast jumped around. I'm very curious to see more of how DT and kal ended up paired together explored more so looking forwards to maybe a bit more of that next round!